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                 Introduction 
                In this project you'll learn how to create Multi-View blocks
                that are compatible with standard layouts and display
                representation sets for use in AutoCADŽ Architectural Desktop
                software. A Multi-View block is a block that can look different
                in reflected, side, and 3D views. 
                You'll
                learn how to: 
                
                  - Create
                    Multi-View block components from a 3D model.
                  
 - Define
                    new Multi-View blocks.
                  
 - Assign
                    components of a Multi-View block to specific views.
                  
 - Insert
                    a Multi-View block into a drawing
                  
 - Export
                    Multi-View blocks for use in other drawings.
                  
 - Import
                    Multi-View blocks for use in the current drawing.
 
                 
                  
                Figure 1: 3D view of a Multi-View block. 
                
                  
                    
                      
                        
                          Note:
                          You can download the source files required for this
                          project from here.
                         
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                Creating
                Multi-View Block Components from a 3D Model 
                To create Multi-View blocks in AutoCAD Architectural Desktop,
                you first draw and block two independent views of your model.
                Usually you create a 3D model and a top or reflected view. The
                easiest way to create these views is to start with a 3D model. 
                You view
                the model from the top and side, and use the WMFOUT command to
                export each of the views as 2D geometry. You then use the WMFIN
                command to import the 2D geometry back into the drawing and edit
                it. Finally you use the block command to turn the 3D model, the
                front view and the top view into three independent blocks. Later
                you use the three blocks to create a Multi-View block. Prior to
                proceeding with this lesson, open the 9915a.dwg. 
                  
                Figure 2: Front view of a Multi-View block. 
                1. From
                the View 3D views menu, choose Top.
                 2. From
                the File menu, choose Export.
                 3. From
                the Save as type list, choose Metafile (*.wmf).
                 4. In the
                File name box, type Top.
                 5. Choose
                Save to save the WMF file.
                 6. Select
                all the components of the 3D model.
                   
                Figure 3: Top view of a Multi-View block. 
                7. Press
                ENTER to indicate that you don't want to select any more
                objects. You have just created a 2D representation of the top
                view of the 3D model and stored it in a file called top.wmf.
                 8. From
                the View 3D Views menu, choose Top.
                 9. From
                the View Zoom menu, choose Realtime.
                 10. Click
                and drag out to display some space around the 3D model.
                 11.
                Right-click in the drawing area and choose Exit.
                   
                Figure 4: Zooming out to display space around the symbol. 
                12. At the
                command prompt, type WMFIN.
                 13. Select
                the top.wmf file created earlier.
                 14. Choose
                Open to open the .wmf file.
                 15. Click
                to place the upper right corner of the .wmf file.
                 16. Press
                ENTER three times to insert the block.
                   
                Figure 5: Creating 2D geometry from 3D geometry using a .wmf
                file. 
                17. On the
                Modify toolbar, choose Explode.
                 18. Select
                the edge of the object you just inserted.
                 19. Press
                ENTER to indicate that you don't want to select any more
                objects.
                 20. On the
                Modify toolbar, choose Explode.
                 21. Select
                the objects you just exploded.
                 22. Press
                ENTER to indicate that you don't want to select any more
                objects. You exploded the object twice to make sure you could
                select, edit or delete all its components.
                 23. Delete
                the border around the block and any other lines you want to
                remove. Add to or scale the geometry if desired.
                   
                Figure 6: Editing imported geometry to create a clean top
                view of a light fixture. 
                You will
                find a version of the drawing file to this point in 9915b.dwg. 
                
                  
                    
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                          Tip:
                          You can use the Reference option of the SCALE command
                          to scale the WMF geometry more precisely if desired.
                         
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