Introduction
In this project you'll learn how to create Multi-View blocks
that are compatible with standard layouts and display
representation sets for use in AutoCADŽ Architectural Desktop
software. A Multi-View block is a block that can look different
in reflected, side, and 3D views.
You'll
learn how to:
- Create
Multi-View block components from a 3D model.
- Define
new Multi-View blocks.
- Assign
components of a Multi-View block to specific views.
- Insert
a Multi-View block into a drawing
- Export
Multi-View blocks for use in other drawings.
- Import
Multi-View blocks for use in the current drawing.
Figure 1: 3D view of a Multi-View block.
Note:
You can download the source files required for this
project from here.
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Creating
Multi-View Block Components from a 3D Model
To create Multi-View blocks in AutoCAD Architectural Desktop,
you first draw and block two independent views of your model.
Usually you create a 3D model and a top or reflected view. The
easiest way to create these views is to start with a 3D model.
You view
the model from the top and side, and use the WMFOUT command to
export each of the views as 2D geometry. You then use the WMFIN
command to import the 2D geometry back into the drawing and edit
it. Finally you use the block command to turn the 3D model, the
front view and the top view into three independent blocks. Later
you use the three blocks to create a Multi-View block. Prior to
proceeding with this lesson, open the 9915a.dwg.
Figure 2: Front view of a Multi-View block.
1. From
the View 3D views menu, choose Top.
2. From
the File menu, choose Export.
3. From
the Save as type list, choose Metafile (*.wmf).
4. In the
File name box, type Top.
5. Choose
Save to save the WMF file.
6. Select
all the components of the 3D model.
Figure 3: Top view of a Multi-View block.
7. Press
ENTER to indicate that you don't want to select any more
objects. You have just created a 2D representation of the top
view of the 3D model and stored it in a file called top.wmf.
8. From
the View 3D Views menu, choose Top.
9. From
the View Zoom menu, choose Realtime.
10. Click
and drag out to display some space around the 3D model.
11.
Right-click in the drawing area and choose Exit.
Figure 4: Zooming out to display space around the symbol.
12. At the
command prompt, type WMFIN.
13. Select
the top.wmf file created earlier.
14. Choose
Open to open the .wmf file.
15. Click
to place the upper right corner of the .wmf file.
16. Press
ENTER three times to insert the block.
Figure 5: Creating 2D geometry from 3D geometry using a .wmf
file.
17. On the
Modify toolbar, choose Explode.
18. Select
the edge of the object you just inserted.
19. Press
ENTER to indicate that you don't want to select any more
objects.
20. On the
Modify toolbar, choose Explode.
21. Select
the objects you just exploded.
22. Press
ENTER to indicate that you don't want to select any more
objects. You exploded the object twice to make sure you could
select, edit or delete all its components.
23. Delete
the border around the block and any other lines you want to
remove. Add to or scale the geometry if desired.
Figure 6: Editing imported geometry to create a clean top
view of a light fixture.
You will
find a version of the drawing file to this point in 9915b.dwg.
Tip:
You can use the Reference option of the SCALE command
to scale the WMF geometry more precisely if desired.
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